Sonate n°8

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1k0
Posts: 24
Joined: Sun Dec 16, 2012 2:45 pm
Full Name: Nicolas Brunet
Location: France
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Sonate n°8

Post by 1k0 »

Hi hair lovers,
I'd like to share here my last 3D work, it was a ~2 day modeling session. I've set a new workflow for my hair scenes that suits better my needs. Next step: better looking hair, that will be for the next speed modeling session.
Mostly used splines as hair emitter.
Final render
Final render
Sonate_n8_SD_02.jpg (546.78 KiB) Viewed 12719 times
Wire view
Wire view
D008_WIP_03.jpg (686.26 KiB) Viewed 12719 times
Woodys3d
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Full Name: Dani Garcia Fornés
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Re: Sonate n°8

Post by Woodys3d »

I personally find it easier to work with the hair-mesh modeling method than the spline method for most hairstyles, maybe you should see if that can also work for you. I would also say having more but thinner hairs would improve the result, and also some uncombed ones that don't follow the main flow can also help, but being a cartoon character that might not be what you are looking for.
1k0
Posts: 24
Joined: Sun Dec 16, 2012 2:45 pm
Full Name: Nicolas Brunet
Location: France
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Re: Sonate n°8

Post by 1k0 »

Totally agree with you, but with thinner hair it would have look like a rubber doll and maybe too realistic. But I'll use that workflow on the next character.
I come from Hair&fur, so I'm not yet used to hair mesh modeling, I guess it will come with time.
cem
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Re: Sonate n°8

Post by cem »

Nice work!
Cem Yuksel - Developer
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