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 Post subject: Ingreme work - ERA
PostPosted: Mon Oct 21, 2013 11:05 am 
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Another character where we used hair farm.

http://www.ingreme.com/v2/html/?p=portfolio&id=123
http://www.ingreme.com/v2/flash/#/pt/ne ... proj-ID123

Cheers,


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era_busca.jpg

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Rui Romano
http://www.ingreme.com
http://www.ingreme.com/v2/flash
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 Post subject: Re: Ingreme work - ERA
PostPosted: Wed Oct 23, 2013 6:27 pm 
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Simply awesome! I loved the shading! Which material did you use?

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Cem Yuksel - Developer
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 Post subject: Re: Ingreme work - ERA
PostPosted: Fri Oct 25, 2013 9:52 am 
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Hi Cem,

We have developed a method based on multi passes for our fur pipeline. It's more complex to make the setup, but we have much more control over post. This way, we use realistic fur material with all the available features for the diffuse pass. Then we make fake AO, left specular, right specular, top specular, reflection pass (hdri based), direct shadows always using hair farm renderer... This way we can have 8.000.000 hair strands and render it in seconds...
We're testing now v-ray but it's still slow (compared to our current method) when using good aa, gi etc.

Cheers,

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Rui Romano
http://www.ingreme.com
http://www.ingreme.com/v2/flash
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