All times are UTC - 5 hours

View unread posts It is currently Wed Sep 18, 2019 4:42 pm

Reply to topic
Author Message
 Post subject: Cat project - part one
PostPosted: Mon Jan 06, 2014 2:34 pm 
Offline
User avatar
This is a personal work I´ve being doing in my spare time after a long time without producing any personal works.

Sculpted, textured and retopo in Zbrush, modeling and rendering in 3ds max and VRay, fur done with hairfarm.

Part two is going to be a short movie I intend to produce in the next few months.

Image

Image


Attachments:
cat_comp_A.jpg
cat_comp_B_01.jpg
Top
 Post subject: Re: Cat project - part one
PostPosted: Tue Jan 07, 2014 6:48 pm 
Offline
Site Admin
User avatar
Looks great. I look forward to seeing the animation.

_________________
Cem Yuksel - Developer
Top
 Post subject: Re: Cat project - part one
PostPosted: Wed Jan 08, 2014 9:22 am 
Offline
User avatar
Very Good !
You must have worked a lot on the fur with detailed intensity maps, hum ? Very convicing !

Can you tell us more about your lighting process and rendering times with Vray please ?
I'm trying to figured out the best workflow in order to work with Vray without killing rendertimes...

Any tip will be welcome
My congrats !
Top
 Post subject: Re: Cat project - part one
PostPosted: Wed Jan 08, 2014 5:37 pm 
Offline
User avatar
Thanks Cem!

Jerome: yep, most of time spent in the length map, cluster map (one for specific clustering) and density map, took some time to get the nose -> face -> body density right.

For the still, I used brute force + light cache. But I´ve recently did a grooming work for Chester (Cheetos), a few youtube game´s (cheetahpult) cutscene,s and the only way to 100% avoid flickering was using brute force + brute force rendering. I had about 25 minutes per frame in 1080p in a dual xeonX5650 as benchmark (I´ve rendered the final job in a renderfarm that supports hairfarm).

With my cat, I´m getting about 2 houra per frame, but I´m rendering it in 2400 pixels wide and reducing it for web view.
Top
 Post subject: Re: Cat project - part one
PostPosted: Fri Jan 10, 2014 6:16 am 
Offline
User avatar
Base anatomy rig done, thanks to my friend and colleague Lucas, which modelled the skeleton/muscles while I polished the fur/comp.

Animation soon :)


Attachments:
gato_comp_skeleton.jpg
gato_comp_muscles.jpg
Top
Display posts from previous:  Sort by  
Reply to topic

All times are UTC - 5 hours


Who is online

Users browsing this forum: Google [Bot] and 1 guest

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum
Search for:
cron
Powered by phpBB® Forum Software © phpBB Group