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 Post subject: Bass Model - Digital Double
PostPosted: Wed Nov 25, 2009 9:39 am 
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Here's a model that I am working on for http://www.ir-models.com

Hair-Farm was great to use on this type of character, it amde the whole process so easy. Lots of maps used here for Growth, Colour, Length, Clumping etc

Comments welcome.

Attachment:
Bass-Comp-01-sml.jpg


3DSMax screengrab:

Attachment:
Bass-Max-grab.jpg

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Lee Perry-Smith -Beta Tester

www.ir-ltd.net

triplegangers (3D Scans and Digital Captures)


Last edited by Infinite on Thu Nov 26, 2009 11:35 am, edited 2 times in total.
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 Post subject: Re: Bass Model - Digital Double
PostPosted: Wed Nov 25, 2009 10:15 am 
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*redundant post*

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Lee Perry-Smith -Beta Tester

www.ir-ltd.net

triplegangers (3D Scans and Digital Captures)


Last edited by Infinite on Thu Nov 26, 2009 11:54 am, edited 2 times in total.
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 Post subject: Re: Bass Model - Digital Double
PostPosted: Wed Nov 25, 2009 2:02 pm 
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Here's a 360.

Attachment:
Base-Ver-.flv [ 2.78 MiB | Viewed 14838 times ]

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Lee Perry-Smith -Beta Tester

www.ir-ltd.net

triplegangers (3D Scans and Digital Captures)


Last edited by Infinite on Thu Nov 26, 2009 6:32 pm, edited 2 times in total.
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 Post subject: Re: Bass Model - Digital Double
PostPosted: Wed Nov 25, 2009 2:19 pm 
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Nice work, Lee, as always! :ok:

The backlight seems a bit too strong in the video, don't you think. :)

As for the final image at the top, one of the eyes sort of seems blind because of reflection, or the lack there of.

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 Post subject: Re: Bass Model - Digital Double
PostPosted: Wed Nov 25, 2009 5:13 pm 
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cem wrote:
Nice work, Lee, as always! :ok:

The backlight seems a bit too strong in the video, don't you think. :)

As for the final image at the top, one of the eyes sort of seems blind because of reflection, or the lack there of.


Your right on both things. I am working on them now :ok:

This might interest you, the image below is a render from Lightwave's Hair system Fiber/FX. Using the converted splines from Hair-Farm, using .ASE format to export them and to get them in to LW. (try and ignore the Zombie eyes!)

Attachment:
LW_Hair-06.jpg

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Lee Perry-Smith -Beta Tester

www.ir-ltd.net

triplegangers (3D Scans and Digital Captures)
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 Post subject: Re: Bass Model - Digital Double
PostPosted: Thu Nov 26, 2009 11:56 am 
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I upadated the original post, new eyes and more hair details. Plus the attached Max Renders.

Attachment:
Bass-Max-Comp-02-sml.jpg


Hair-Farm rocks!! :D

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Lee Perry-Smith -Beta Tester

www.ir-ltd.net

triplegangers (3D Scans and Digital Captures)
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 Post subject: Re: Bass Model - Digital Double
PostPosted: Fri Nov 27, 2009 7:03 am 
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Also here's a new 360 Movie.

Attachment:
Bass-03.flv [ 2.52 MiB | Viewed 14835 times ]

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Lee Perry-Smith -Beta Tester

www.ir-ltd.net

triplegangers (3D Scans and Digital Captures)
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 Post subject: Re: Bass Model - Digital Double
PostPosted: Sat Nov 28, 2009 8:14 pm 
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Infinite wrote:
. Lots of maps used here for Growth, Colour, Length, Clumping etc


What method of painting are you using to paint the maps?

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 Post subject: Re: Bass Model - Digital Double
PostPosted: Sun Nov 29, 2009 5:12 pm 
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pluMmet wrote:
Infinite wrote:
. Lots of maps used here for Growth, Colour, Length, Clumping etc


What method of painting are you using to paint the maps?


You can see in the Demo files, I have shared the model. I am using UV maps and Photoshop to paint greyscale information on the textures, depending on which input they are used for.

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Lee Perry-Smith -Beta Tester

www.ir-ltd.net

triplegangers (3D Scans and Digital Captures)
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