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 Post subject: Conan the destroyer by Bigguns
PostPosted: Wed Mar 24, 2010 12:42 am 
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Hi all!

I want to share with you my upcoming project, I'm converting my Arnold as a Conan version, I tweaked the face and I will add all the hairs, fur and all with hairfarm, can't wait to play with :P

So to start here is the sword and some gadjet. the sword is not finish to textured, need to had a dirt layer and by the way it's all polymodeling, no zbrush.

I must finish the cloths and find a cool pose for him, so next post it will be with some hairs tests :P I have lots of fur to do on the clots too :)


Attachments:
rendu_107.jpg
COnan_sword_m3.jpg
COnan_sword_m2.jpg
COnan_sword_m1.jpg
COnan_sword_bbg.jpg
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 Post subject: Re: Conan the destroyer by Bigguns
PostPosted: Wed Mar 24, 2010 12:51 am 
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WOW! That is some amazin work coming up ! Cant wait to see the job with the hair!
Hard to see modelers who do these type of models with just polygon modeling (without displacements/normal maps from zbrush)..and this is a grt job at that !
Can you share the wires too please ?

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 Post subject: Re: Conan the destroyer by Bigguns
PostPosted: Wed Mar 24, 2010 12:17 pm 
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Really nice. Would also love to see a wire frame.
How many polys to the sword?
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 Post subject: Re: Conan the destroyer by Bigguns
PostPosted: Wed Mar 24, 2010 4:28 pm 
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Awesome likeness. Great work!

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 Post subject: Re: Conan the destroyer by Bigguns
PostPosted: Wed Mar 24, 2010 4:58 pm 
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Great work, Luc! I'm looking forward to seeing more.

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Cem Yuksel - Developer
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 Post subject: Re: Conan the destroyer by Bigguns
PostPosted: Fri Mar 26, 2010 5:56 am 
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hey thank's all!

I will post wireframe of the sword next post, with turbosmooth(iteration 2) on I guess it was about 270K polys. But the low poly is pretty low, maybe 30K. I will ook at this next time ;l

Now I'm doing the boots, so I test hairfarm on it before going to sleep, worked well :)

I need to textures the boots and render them into mentalray and then comp the fur. it will be on next post. :)

So for now it's what I got. And an other light test for Conan.

Hope you like it :)


Attachments:
rendu_80.jpg
rendu_249.jpg
rendu_243.jpg
rendu_247.jpg
rendu_246.jpg
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 Post subject: Re: Conan the destroyer by Bigguns
PostPosted: Sat Mar 27, 2010 12:56 am 
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Nice boots. You get them through LL Bean?

Really the fur looks real. Great job.
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 Post subject: Re: Conan the destroyer by Bigguns
PostPosted: Sat Mar 27, 2010 5:17 am 
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good job ;)
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 Post subject: Re: Conan the destroyer by Bigguns
PostPosted: Sat Mar 27, 2010 6:54 am 
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thx all!
here is a up of the boot, little comp with a mr render and some textured on it :)

moontan: What do you mean? I don't understand haha ;l


Attachments:
rendu_255.jpg
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 Post subject: Re: Conan the destroyer by Bigguns
PostPosted: Sun Mar 28, 2010 1:59 am 
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Bigguns wrote:
thx all!
here is a up of the boot, little comp with a mr render and some textured on it :)

moontan: What do you mean? I don't understand haha ;l


LL Bean is a outdoor equipment supplier here in the USA. They have some great outdoor boots.

But I do mean "great job." I want a screen cap of the hair shader used for the fur. It is fantastic!
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