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What can I do to make my hair better?
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Author:  Bones20 [ Wed May 19, 2010 1:00 pm ]
Post subject:  What can I do to make my hair better?

What can I do to make my hair better?

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Author:  cem [ Wed May 19, 2010 4:02 pm ]
Post subject:  Re: What can I do to make my hair better?

This is a very good starting point. This is as good as it gets with most other hair software, but with Hair Farm you can do better.

The first thing I would do is to modify the thickness curve of Hair Generate. The default thickness curve is not working out so well for long hair. Hair strands are too thin towards the tips. If you'd like to achieve more realism, you will need some more HairStyle modifiers to break the uniformity. Also, it might help to use multiple Hair Generate modifiers and add some frizzy hairs.

As for hair rendering, it can be improved as well, but you should first improve the model. One thing to always keep in mind is to turn off Speed Up (Per Vertex Shading) at least for materials. Speed up improves the rendering speed, but you would get more realistic results without it. Also, check out bump mapping. Lee Perry-Smith has some bump mapping examples here (NUDITY).

Author:  Bones20 [ Wed May 19, 2010 4:06 pm ]
Post subject:  Re: What can I do to make my hair better?

Thanks Cem, I will try your advice and see what I come up with.

Author:  Infinite [ Wed May 26, 2010 12:02 pm ]
Post subject:  Re: What can I do to make my hair better?

Hi Bones20,

It would help to see some hair model shots in wireframe of polygon mesh mode, just some screen grabs so we can see the structure a bit better. Great start. As Cem said perhaps try some noise in the bump slot, set very faint and very small (experiment) you have to turn off Speed Up (Per Vertex Shading) for it to show up.

Also it's always fun to add another layer above your hair generate, add an extra hair generate set to about 50-200 strands and give them some kink to simulate fuzz layer above the main hair. Although you may need to refine your hair model first. Run lots of tests : )

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