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 Post subject: Parmareggio 2010 - commercial
PostPosted: Thu Mar 04, 2010 5:21 am 
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Hi all!

this is our last work! i hope you like it :)

Image
Image
Image
Image
Image

download: Low - HI

Direction: Franco Tassi and Andrea "Cincillino" Gasparo
Animation: Gaetano "Pitanello" Consiglio and Amedeo Beretta
Modeling, texturing, lighting and rendering enviroment: Andrea "Farins" Lazzarotti
Modeling, texturing, lighting and rendering characters: Guido "GuIdO" Zatti
Fur: Andrea "Cincillino" Gasparo
Rigging and Cloth: Andrea "Cincillino" Gasparo
Compositing: Federico "Kage maru" Ghirardini

Made with 3d Studio max, vray, mr, hair farm, after effect

Production: TaxFreeFilm
Agency: Saatchi & Saatchi Milan
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 Post subject: Re: Parmareggio 2010 - commercial
PostPosted: Thu Mar 04, 2010 6:51 am 
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Looks beautiful -- Bravo!

Kind Regards,

Joe

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Joseph R Saltzman
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3DTutorial.com
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 Post subject: Re: Parmareggio 2010 - commercial
PostPosted: Thu Mar 04, 2010 7:16 am 
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Very Beautiful !!

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http://www.anishmations.com/gallery.htm
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 Post subject: Re: Parmareggio 2010 - commercial
PostPosted: Thu Mar 04, 2010 9:50 am 
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Nice work.
Hope this gets a lot of notice.
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 Post subject: Re: Parmareggio 2010 - commercial
PostPosted: Thu Mar 04, 2010 12:28 pm 
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Very nice! :ok:
Great work with fur, too!

Thanks for posting it here. I've been looking forward to showing this work to other users ever since you sent me the previews.

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Cem Yuksel - Developer
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 Post subject: Re: Parmareggio 2010 - commercial
PostPosted: Fri Mar 05, 2010 3:26 pm 
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one word: AWESOME!!!!

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Sincerely,
Alexander Tomchuk
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 Post subject: Re: Parmareggio 2010 - commercial
PostPosted: Sat Mar 06, 2010 11:02 pm 
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@cincillino - Was the grass on the meadows done using hairfarm as well ?

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http://www.anishmations.com/gallery.htm
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 Post subject: Re: Parmareggio 2010 - commercial
PostPosted: Sun Mar 07, 2010 3:14 am 
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Mmmm...cheeeeese...

Lovely fur you got there! I like the softness of the lighting in the fur, any special tricks for that?

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freelance animation, illustration, scripting, lego: http://www.superrune.com
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 Post subject: Re: Parmareggio 2010 - commercial
PostPosted: Sun Mar 07, 2010 8:50 am 
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Good job! I would also like to know how you achieved such soft lighting that looks very GI-ish.
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 Post subject: Re: Parmareggio 2010 - commercial
PostPosted: Mon Mar 08, 2010 11:51 am 
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Stunning! just stunning! well done such professional work. Disney take note!!

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Lee Perry-Smith -Beta Tester

www.ir-ltd.net

triplegangers (3D Scans and Digital Captures)
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 Post subject: Re: Parmareggio 2010 - commercial
PostPosted: Wed Mar 17, 2010 7:49 am 
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Nice :)
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 Post subject: Re: Parmareggio 2010 - commercial
PostPosted: Wed Mar 17, 2010 9:32 am 
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Woooow!! Amazing!

Could you tell us some details about the process? (I'm especially interested in the beautiful depth of field :)
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 Post subject: Re: Parmareggio 2010 - commercial
PostPosted: Mon Mar 22, 2010 1:44 pm 
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thanks to all!!

due to a lot of changes from customer i had to find a fast way to render gi like fur with hairfarm beta.
so i baked complete render ( gi shadows.. ) of mice faces and used it as base color of fur in a self illuminated hair shader. then i used gradient in the w direction of fur and masks to add fake occlusion.

i know is a fake.. but it is fast and with nice results :)

For the dof we used a zdepth pass in aftereffects using frishluft lenscare plugins suite

andrea
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 Post subject: Re: Parmareggio 2010 - commercial
PostPosted: Sat Mar 27, 2010 5:18 am 
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very good !!!
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 Post subject: Re: Parmareggio 2010 - commercial
PostPosted: Thu May 20, 2010 7:24 am 
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Andrea,

It's beautiful work! I wonder how you took care of motion blur issue. Did you do some 2d blur in aftereffects? If you combined several render elements from vray/mray with hair render of hairfarm, what were your difficulty doing it? Your note says vray and mental ray were used as well. Then I think you didn't use hairfarm's own image motion blur. So far my tests don't give me clean 2d motion blur in comp. I'm using nuke by the way. I'm also having problems even simple layering vray render element without hair and hairfarm's hair only output because hair element is not properly occluded. And hair element's alpha and alpha element's alpha don't match at hair tips. Most of other examples on this forum are stills. I'd like hear more tips from animation project experience. Could you kindly share your problems and methods? Thanks.
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 Post subject: Re: Parmareggio 2010 - commercial
PostPosted: Thu May 20, 2010 10:37 am 
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Also on lighting rendering what type of lights? if your rendering with MR -Vray did you use there lights and then re light the scene with standard max lights for the hair renders?

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