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 Post subject: Zeh'nita - a Na'vi girl
PostPosted: Fri Apr 02, 2010 1:10 pm 
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Hi all,
Just dropping a w.i.p here. I am still working on it in free time, but I thought I'd share it here for suggestions.
About her : Yea..she is not Neytiri. She is Zeh'nita, an aspiring model of the Na'vi community. :roll:

Image

Here's a comp of the of the hairmeshes.
Image


New Update:
Image



Thanks for peeping in..
Anish

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Last edited by anishmations on Sat Apr 10, 2010 1:26 pm, edited 4 times in total.
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 Post subject: Re: Zeh'nita - a Na'vi girl
PostPosted: Fri Apr 02, 2010 2:32 pm 
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Oh wow! super cool! So much detail, great work Anish!

Don't tell me there is sim on all that? : ) and how on Earth did you make those braids! :wall:

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triplegangers (3D Scans and Digital Captures)
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 Post subject: Re: Zeh'nita - a Na'vi girl
PostPosted: Fri Apr 02, 2010 3:24 pm 
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This is absolutely awesome! :ok:

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 Post subject: Re: Zeh'nita - a Na'vi girl
PostPosted: Fri Apr 02, 2010 7:56 pm 
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Thanks Cem n Lee. :)
I really want to try some sim. But this itself slows my comp a little too much when all layers are turned on. Lets see.
The braid modeling concept is from Christer Bjørklund :
http://www.christerb.com/tutorials/maya_modelbraid/index.html
and applied it to hairmesh extrude (through splines).

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 Post subject: Re: Zeh'nita - a Na'vi girl
PostPosted: Sun Apr 04, 2010 1:18 am 
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Just added a few more braids and some expressions..
Image

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 Post subject: Re: Zeh'nita - a Na'vi girl
PostPosted: Sun Apr 04, 2010 1:32 am 
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Nice work, Anish!
I'm wondering if you can improve the lighting a little bit. Especially braids on the right side seem a bit too "flat" to me. May be you can give some sense of depth with dark and brighter areas.

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 Post subject: Re: Zeh'nita - a Na'vi girl
PostPosted: Sun Apr 04, 2010 1:37 am 
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Sure I will try Cem. Lighting is one area I am still not very happy about.
edit: I updated the image with a little change. still not very sure :wall: .

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 Post subject: Re: Zeh'nita - a Na'vi girl
PostPosted: Sun Apr 04, 2010 7:22 am 
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anishmations wrote:
Sure I will try Cem. Lighting is one area I am still not very happy about.
edit: I updated the image with a little change. still not very sure :wall: .


Awesome update Anish, the expressions are lovely! How are you rendering the base head? MR?

If you want I would be happy to lend a hand, or I could atleast send over a base HDR scene for you to try out : )

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 Post subject: Re: Zeh'nita - a Na'vi girl
PostPosted: Sun Apr 04, 2010 7:52 am 
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Amazing !
Realy nice hair work there, and love the smile !
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 Post subject: Re: Zeh'nita - a Na'vi girl
PostPosted: Sun Apr 04, 2010 11:36 pm 
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Great work :ok:

Some crits,
You should try and build a custom hairline layer that fads of into your main hair mesh to have that separate tuning and control over the hairline. Unless you already have ?

Maybe some more frizz layers would help. Since braided hair strands usualy break off as time goes on creating that frizzy look, plus its pretty hard to have all those hair strands braided so neatly.


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 Post subject: Re: Zeh'nita - a Na'vi girl
PostPosted: Mon Apr 05, 2010 1:34 am 
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Thanks Lee..I'd love all help with lighting . :idea:

Thank u Jukkat .. Even i kinda liked it. I love doing facial expression modeling :)

Thanks Mike. I just got lazy when it came this far. Thats a very good example you've posted and its tempting to start on it again. Wil surely work on it. :ok:

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 Post subject: Re: Zeh'nita - a Na'vi girl
PostPosted: Sat Apr 10, 2010 9:50 am 
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Been a little busy thru the week..
Got some time today and I just added another hairfarm object - a sprite :D
1st post updated with the latest update..
Each render is a realisation that there is a lot more to learn and perfect !! xx(

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