Woodys3d wrote:
Thanks a lot for your comments!
Sure, I can explain a bit the process, I do more or less the same for any kind of hair. I have a couple of scalps (one more dense than the other) prepared to be placed on the model I want to add hair to. I usually start creating the base layer of hair, usually using 2 or 3 different hair meshes (tipically front and back, or left, right and back if there's a parting) and I work with them till I get the general density and direction of the hairs. I usually create 2 or 3 "hair generates" on each hairmesh to get that effect, changing the modifiers depending on the style, but I use a lot kink, frizz, wisps and clusters.
Once I have that, I add some layers to create the uncombed hairs. I usually duplicate all the base hair objects to add a fist layer of uncombed hairs that follow the main hair direction, but then I add more hairmeshes to create hairs that don't follow that main flow of the hair, or that are specific to some zones (shorter hairs arround the parting, at the edges of the hairline...).
Hope that helps.
Awesome! Thanks for taking the time to share your workflow. Much appreciated and again, fantastic work.
Cheers,
Joe