Search found 36 matches
- Wed Jun 16, 2010 7:41 am
- Forum: Showcase
- Topic: wolf new age
- Replies: 28
- Views: 63884
Re: wolf new age
Cheers guys!
few more to go fitting them in around other ad jobs, but I need to get a move on on them.
Dade
few more to go fitting them in around other ad jobs, but I need to get a move on on them.
Dade
- Wed Jun 16, 2010 3:02 am
- Forum: Showcase
- Topic: wolf new age
- Replies: 28
- Views: 63884
Re: wolf new age
Tiger also , Just so there in the same place.
- Wed Jun 16, 2010 2:58 am
- Forum: Showcase
- Topic: wolf new age
- Replies: 28
- Views: 63884
Re: wolf new age
OK, Heres another one in the series Same as before a short and long mod eyes and bits rendered in metalray.
- Tue Jun 01, 2010 6:35 am
- Forum: Showcase
- Topic: wolf new age
- Replies: 28
- Views: 63884
Re: wolf new age
I would like to If I get the time. at the moment its a basic rig for posing but it would be nice to do some tests with the sim.
- Tue Jun 01, 2010 4:20 am
- Forum: Showcase
- Topic: wolf new age
- Replies: 28
- Views: 63884
Re: wolf new age
I did wonder as it looks very precise. So Far I have just used the brush tool with masks controlling the density and amount of kink etc. The tiger was one sculpt but the wolf was esier to have a short hair and a long hair modifier in the stack so I could use different masks, also a one for the whisk...
- Thu May 27, 2010 3:54 am
- Forum: Showcase
- Topic: Simple Grass Simulation Test
- Replies: 6
- Views: 31497
Re: Simple Grass Simulation Test
Awsome! I Know I should have read the manual... duhh
- Wed May 26, 2010 5:14 pm
- Forum: Showcase
- Topic: Simple Grass Simulation Test
- Replies: 6
- Views: 31497
Re: Simple Grass Simulation Test
I love it I always wanted to do that, but the project I could use it in hasn't come in yet.
Stick the file in examples as I'm sure it will come in handy!!
On another note is there a way to instance geometry I'm thinking fethers and plants?
Thanks
Dave.
Stick the file in examples as I'm sure it will come in handy!!
On another note is there a way to instance geometry I'm thinking fethers and plants?
Thanks
Dave.
- Wed May 26, 2010 10:10 am
- Forum: Showcase
- Topic: wolf new age
- Replies: 28
- Views: 63884
Re: wolf new age
Cheers guys, To be fair the 8 hours was a mental ray render with hair and fur but still even doing test renders Small were a pain. Knowing I had to create a few of the portates I couldn't stomach it. Hair farm is just so much quicker and the brush tool so simple. Anish, Seeing your wolf character is...
- Tue May 25, 2010 8:19 am
- Forum: Showcase
- Topic: wolf new age
- Replies: 28
- Views: 63884
Re: gorilla
OK heres the gorilla...
- Tue May 25, 2010 8:15 am
- Forum: Showcase
- Topic: wolf new age
- Replies: 28
- Views: 63884
Re: wolf new age
OK heres a wip of the rest of the wolve's body Still Abit to do but he's comming along.
I have used masks to control the amount of wave in the fur.
I have used masks to control the amount of wave in the fur.
- Mon May 24, 2010 6:48 am
- Forum: Showcase
- Topic: wolf new age
- Replies: 28
- Views: 63884
Re: wolf new age
No Probs, not sure of the best way to show you ... as I am just linking to the gallery page that Cem has posted. I haven't set a page on my web site yet to do links to. By the way I'm a fan of your work I know how much go's into doing realistic people, there you can't get away with as mush as whith ...
- Mon May 24, 2010 5:34 am
- Forum: Showcase
- Topic: Dawson - Scans and lots of Hair-Farm details.
- Replies: 8
- Views: 22605
Re: Dawson - Scans and lots of Hair-Farm details.
Awsome!
Do you use mentalray sss for skin? if so are you using mentalray lights and then rendering the hair in scanline and with standard lights for comping?
David.
Do you use mentalray sss for skin? if so are you using mentalray lights and then rendering the hair in scanline and with standard lights for comping?
David.
- Mon May 24, 2010 4:24 am
- Forum: Showcase
- Topic: wolf new age
- Replies: 28
- Views: 63884
wolf new age
OK the next installment. Wolf... This was quite hard getting the feel of the wolves's fur getting it not to look like a puppet or a mask. Once I added some colouring changes from root to tip and a couple of different layers basicly a short ,long and whiskers. it started to come to life. Therese allo...
- Thu May 20, 2010 10:37 am
- Forum: Showcase
- Topic: Parmareggio 2010 - commercial
- Replies: 15
- Views: 32630
Re: Parmareggio 2010 - commercial
Also on lighting rendering what type of lights? if your rendering with MR -Vray did you use there lights and then re light the scene with standard max lights for the hair renders?
- Tue May 18, 2010 3:49 pm
- Forum: Showcase
- Topic: Techno Tiger
- Replies: 4
- Views: 19038
Re: Techno Tiger
Cheers guys thanks for the encouragement!! I'll keep you posted on new images thanks for taking the time to feed back lerning more with every split end.....
Best
David.
Best
David.
- Fri May 14, 2010 4:09 am
- Forum: Showcase
- Topic: Techno Tiger
- Replies: 4
- Views: 19038
Techno Tiger
Hi all, I am new to hair farm and have been encuraged by Cem to post my my work I am working on a series of animal heads for a clothing/music company. I started using the standard shave and hair cut in max, although I was use to working with it I always found it challeging to get good results and wa...