Hair Farm comes with two separate hair materials, one of which is intended for
cartoon-like or stylized characters, while the other one is physically-based
and designed for realistic looking hair. Both of these materials are exceptionally easy to use.
The realistic hair material of Hair Farm successfully combines the
state-of-the-art techniques in physically-based hair rendering with an
artist-friendly and easy-to-use interface. It efficiently performs
sophisticated physical computations such as multiple scattering of light
through the hair volume to produce all the little details you need for
realistic-looking hair. Furthermore, it provides a user-friendly interface
that makes it appear similar to any other material in 3ds Max.
Hair Farm's materials in the material editor of 3ds Max.
Both hair materials can be edited in the material editor of 3ds Max. Just
like any other material in 3ds Max, almost all parameters can be controlled
by assigning maps. You can easily control how these maps are applied to
different hair strands as well as along a hair strand from its root to its
tip using Hair Farm's UVW mapping capabilities. Transparency is handled
exactly as any other transparent object in 3ds Max. No need to hack hair
transparency with multiple passes as 3ds Max's Hair and Fur modifier does!
Simply change the opacity parameter of a hair material, and hairs become as
transparent as you like!
Check out the full comparison between the Hair and Fur modifier of 3ds Max and Hair Farm.