Hair Farm
State-of-the-Art Materials!

Hair Farm comes with two separate hair materials, one of which is intended for cartoon-like or stylized characters, while the other one is physically-based and designed for realistic looking hair. Both of these materials are exceptionally easy to use.

The realistic hair material of Hair Farm successfully combines the state-of-the-art techniques in physically-based hair rendering with an artist-friendly and easy-to-use interface. It efficiently performs sophisticated physical computations such as multiple scattering of light through the hair volume to produce all the little details you need for realistic-looking hair. Furthermore, it provides a user-friendly interface that makes it appear similar to any other material in 3ds Max.



Realistic  
Hair  
Materials  



Simple  
Hair  
Materials  
           
Hair Farm's materials in the material editor of 3ds Max.

Both hair materials can be edited in the material editor of 3ds Max. Just like any other material in 3ds Max, almost all parameters can be controlled by assigning maps. You can easily control how these maps are applied to different hair strands as well as along a hair strand from its root to its tip using Hair Farm's UVW mapping capabilities. Transparency is handled exactly as any other transparent object in 3ds Max. No need to hack hair transparency with multiple passes as 3ds Max's Hair and Fur modifier does! Simply change the opacity parameter of a hair material, and hairs become as transparent as you like!

Check out the full comparison between the Hair and Fur modifier of 3ds Max and Hair Farm.

Lee Perry-Smith - www.ir-models.com
IMAGE/VIDEO GALLERY
Rendered images and videos of various hair models produced by artists testing Hair Farm
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