Hair Farm is designed for CG professionals to cater to the needs of a
production environment. It does not dictate a specific hair production
pipeline, and it can be used in a variety ofways depending on requirements
of the project at hand.
Hair Farm is better integrated into 3ds Max than its built-in hair system!
Modifiers, materials, maps, shadows, utility tools, etc.--everything is
exactly where you would expect it to be. Furthermore, Hair Farm uses the
standard 3ds Max plug-in interface for most tasks. Therefore, it permits
the use of many existing tools and third party plug-ins in 3ds Max on hair
generated by Hair Farm.
With Hair Farm you are not restricted to use 3ds Max for all your tasks either!
You can easily convert hair strands to splines or polygonal geometry with any
level of geometric complexity that you need. You can then export them to your
favorite application and continue your process there.
Check out the full comparison between the Hair and Fur modifier of 3ds Max and Hair Farm.