Parmareggio 2010 - commercial
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- Former Beta Tester
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- Full Name: Andrea Gasparo
- Company/Affiliation: taxfreefilm
- Job Title/Position: vfx td
Parmareggio 2010 - commercial
Hi all!
this is our last work! i hope you like it![Smile :)](./images/smilies/icon_e_smile.gif)
![Image](http://ftp.taxfreefilm.net/still/pr_01.jpg)
![Image](http://ftp.taxfreefilm.net/still/pr_02.jpg)
![Image](http://ftp.taxfreefilm.net/still/pr_03.jpg)
![Image](http://ftp.taxfreefilm.net/still/pr_04.jpg)
![Image](http://ftp.taxfreefilm.net/still/pr_05.jpg)
download: Low - HI
Direction: Franco Tassi and Andrea "Cincillino" Gasparo
Animation: Gaetano "Pitanello" Consiglio and Amedeo Beretta
Modeling, texturing, lighting and rendering enviroment: Andrea "Farins" Lazzarotti
Modeling, texturing, lighting and rendering characters: Guido "GuIdO" Zatti
Fur: Andrea "Cincillino" Gasparo
Rigging and Cloth: Andrea "Cincillino" Gasparo
Compositing: Federico "Kage maru" Ghirardini
Made with 3d Studio max, vray, mr, hair farm, after effect
Production: TaxFreeFilm
Agency: Saatchi & Saatchi Milan
this is our last work! i hope you like it
![Smile :)](./images/smilies/icon_e_smile.gif)
![Image](http://ftp.taxfreefilm.net/still/pr_01.jpg)
![Image](http://ftp.taxfreefilm.net/still/pr_02.jpg)
![Image](http://ftp.taxfreefilm.net/still/pr_03.jpg)
![Image](http://ftp.taxfreefilm.net/still/pr_04.jpg)
![Image](http://ftp.taxfreefilm.net/still/pr_05.jpg)
download: Low - HI
Direction: Franco Tassi and Andrea "Cincillino" Gasparo
Animation: Gaetano "Pitanello" Consiglio and Amedeo Beretta
Modeling, texturing, lighting and rendering enviroment: Andrea "Farins" Lazzarotti
Modeling, texturing, lighting and rendering characters: Guido "GuIdO" Zatti
Fur: Andrea "Cincillino" Gasparo
Rigging and Cloth: Andrea "Cincillino" Gasparo
Compositing: Federico "Kage maru" Ghirardini
Made with 3d Studio max, vray, mr, hair farm, after effect
Production: TaxFreeFilm
Agency: Saatchi & Saatchi Milan
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Re: Parmareggio 2010 - commercial
Looks beautiful -- Bravo!
Kind Regards,
Joe
Kind Regards,
Joe
Joseph R Saltzman
Managing Director
3DTutorial.com
Managing Director
3DTutorial.com
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Re: Parmareggio 2010 - commercial
Very Beautiful !!
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Re: Parmareggio 2010 - commercial
Nice work.
Hope this gets a lot of notice.
Hope this gets a lot of notice.
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Re: Parmareggio 2010 - commercial
Very nice! ![Thumbs Up :ok:](./images/smilies/thumbsup.gif)
Great work with fur, too!
Thanks for posting it here. I've been looking forward to showing this work to other users ever since you sent me the previews.
![Thumbs Up :ok:](./images/smilies/thumbsup.gif)
Great work with fur, too!
Thanks for posting it here. I've been looking forward to showing this work to other users ever since you sent me the previews.
Cem Yuksel - Developer
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Re: Parmareggio 2010 - commercial
@cincillino - Was the grass on the meadows done using hairfarm as well ?
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Re: Parmareggio 2010 - commercial
Mmmm...cheeeeese...
Lovely fur you got there! I like the softness of the lighting in the fur, any special tricks for that?
Lovely fur you got there! I like the softness of the lighting in the fur, any special tricks for that?
freelance animation, illustration, scripting, lego: http://www.superrune.com
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Re: Parmareggio 2010 - commercial
Good job! I would also like to know how you achieved such soft lighting that looks very GI-ish.
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Re: Parmareggio 2010 - commercial
Stunning! just stunning! well done such professional work. Disney take note!!
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Re: Parmareggio 2010 - commercial
Woooow!! Amazing!
Could you tell us some details about the process? (I'm especially interested in the beautiful depth of field![Smile :)](./images/smilies/icon_e_smile.gif)
Could you tell us some details about the process? (I'm especially interested in the beautiful depth of field
![Smile :)](./images/smilies/icon_e_smile.gif)
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- Former Beta Tester
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- Full Name: Andrea Gasparo
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Re: Parmareggio 2010 - commercial
thanks to all!!
due to a lot of changes from customer i had to find a fast way to render gi like fur with hairfarm beta.
so i baked complete render ( gi shadows.. ) of mice faces and used it as base color of fur in a self illuminated hair shader. then i used gradient in the w direction of fur and masks to add fake occlusion.
i know is a fake.. but it is fast and with nice results![Smile :)](./images/smilies/icon_e_smile.gif)
For the dof we used a zdepth pass in aftereffects using frishluft lenscare plugins suite
andrea
due to a lot of changes from customer i had to find a fast way to render gi like fur with hairfarm beta.
so i baked complete render ( gi shadows.. ) of mice faces and used it as base color of fur in a self illuminated hair shader. then i used gradient in the w direction of fur and masks to add fake occlusion.
i know is a fake.. but it is fast and with nice results
![Smile :)](./images/smilies/icon_e_smile.gif)
For the dof we used a zdepth pass in aftereffects using frishluft lenscare plugins suite
andrea
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Re: Parmareggio 2010 - commercial
very good !!!
Re: Parmareggio 2010 - commercial
Andrea,
It's beautiful work! I wonder how you took care of motion blur issue. Did you do some 2d blur in aftereffects? If you combined several render elements from vray/mray with hair render of hairfarm, what were your difficulty doing it? Your note says vray and mental ray were used as well. Then I think you didn't use hairfarm's own image motion blur. So far my tests don't give me clean 2d motion blur in comp. I'm using nuke by the way. I'm also having problems even simple layering vray render element without hair and hairfarm's hair only output because hair element is not properly occluded. And hair element's alpha and alpha element's alpha don't match at hair tips. Most of other examples on this forum are stills. I'd like hear more tips from animation project experience. Could you kindly share your problems and methods? Thanks.
It's beautiful work! I wonder how you took care of motion blur issue. Did you do some 2d blur in aftereffects? If you combined several render elements from vray/mray with hair render of hairfarm, what were your difficulty doing it? Your note says vray and mental ray were used as well. Then I think you didn't use hairfarm's own image motion blur. So far my tests don't give me clean 2d motion blur in comp. I'm using nuke by the way. I'm also having problems even simple layering vray render element without hair and hairfarm's hair only output because hair element is not properly occluded. And hair element's alpha and alpha element's alpha don't match at hair tips. Most of other examples on this forum are stills. I'd like hear more tips from animation project experience. Could you kindly share your problems and methods? Thanks.
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Re: Parmareggio 2010 - commercial
Also on lighting rendering what type of lights? if your rendering with MR -Vray did you use there lights and then re light the scene with standard max lights for the hair renders?
David Penfound