Zeh'nita - a Na'vi girl
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- Beta Tester
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- Full Name: Anish Mohan
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Zeh'nita - a Na'vi girl
Hi all,
Just dropping a w.i.p here. I am still working on it in free time, but I thought I'd share it here for suggestions.
About her : Yea..she is not Neytiri. She is Zeh'nita, an aspiring model of the Na'vi community.
![Image](http://i27.photobucket.com/albums/c153/anishmations/Zehnita.jpg)
Here's a comp of the of the hairmeshes.
![Image](http://i27.photobucket.com/albums/c153/anishmations/navigirlWire.jpg)
New Update:
![Image](http://i27.photobucket.com/albums/c153/anishmations/ZehnitaAndSprite.jpg)
Thanks for peeping in..
Anish
Just dropping a w.i.p here. I am still working on it in free time, but I thought I'd share it here for suggestions.
About her : Yea..she is not Neytiri. She is Zeh'nita, an aspiring model of the Na'vi community.
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
![Image](http://i27.photobucket.com/albums/c153/anishmations/Zehnita.jpg)
Here's a comp of the of the hairmeshes.
![Image](http://i27.photobucket.com/albums/c153/anishmations/navigirlWire.jpg)
New Update:
![Image](http://i27.photobucket.com/albums/c153/anishmations/ZehnitaAndSprite.jpg)
Thanks for peeping in..
Anish
Last edited by anishmations on Sat Apr 10, 2010 1:26 pm, edited 4 times in total.
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Re: Zeh'nita - a Na'vi girl
Oh wow! super cool! So much detail, great work Anish!
Don't tell me there is sim on all that? : ) and how on Earth did you make those braids!![Wall :wall:](./images/smilies/wall.gif)
Don't tell me there is sim on all that? : ) and how on Earth did you make those braids!
![Wall :wall:](./images/smilies/wall.gif)
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- Beta Tester
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Re: Zeh'nita - a Na'vi girl
Thanks Cem n Lee.
I really want to try some sim. But this itself slows my comp a little too much when all layers are turned on. Lets see.
The braid modeling concept is from Christer Bjørklund :
http://www.christerb.com/tutorials/maya ... index.html
and applied it to hairmesh extrude (through splines).
![Smile :)](./images/smilies/icon_e_smile.gif)
I really want to try some sim. But this itself slows my comp a little too much when all layers are turned on. Lets see.
The braid modeling concept is from Christer Bjørklund :
http://www.christerb.com/tutorials/maya ... index.html
and applied it to hairmesh extrude (through splines).
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- Beta Tester
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Re: Zeh'nita - a Na'vi girl
Just added a few more braids and some expressions..
![Image](http://i27.photobucket.com/albums/c153/anishmations/ZehnitaShapes.jpg)
![Image](http://i27.photobucket.com/albums/c153/anishmations/ZehnitaShapes.jpg)
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Re: Zeh'nita - a Na'vi girl
Nice work, Anish!
I'm wondering if you can improve the lighting a little bit. Especially braids on the right side seem a bit too "flat" to me. May be you can give some sense of depth with dark and brighter areas.
I'm wondering if you can improve the lighting a little bit. Especially braids on the right side seem a bit too "flat" to me. May be you can give some sense of depth with dark and brighter areas.
Cem Yuksel - Developer
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Re: Zeh'nita - a Na'vi girl
Sure I will try Cem. Lighting is one area I am still not very happy about.
edit: I updated the image with a little change. still not very sure
.
edit: I updated the image with a little change. still not very sure
![Wall :wall:](./images/smilies/wall.gif)
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Re: Zeh'nita - a Na'vi girl
Awesome update Anish, the expressions are lovely! How are you rendering the base head? MR?anishmations wrote:Sure I will try Cem. Lighting is one area I am still not very happy about.
edit: I updated the image with a little change. still not very sure.
If you want I would be happy to lend a hand, or I could atleast send over a base HDR scene for you to try out : )
Re: Zeh'nita - a Na'vi girl
Amazing !
Realy nice hair work there, and love the smile !
Realy nice hair work there, and love the smile !
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Re: Zeh'nita - a Na'vi girl
Great work
Some crits,
You should try and build a custom hairline layer that fads of into your main hair mesh to have that separate tuning and control over the hairline. Unless you already have ?
Maybe some more frizz layers would help. Since braided hair strands usualy break off as time goes on creating that frizzy look, plus its pretty hard to have all those hair strands braided so neatly.
![](https://www.cyberradiance.com/hairfarm/forum/http://www.7photographyquestions.com/images/28/girl_with_braided_hair.jpg)
![Thumbs Up :ok:](./images/smilies/thumbsup.gif)
Some crits,
You should try and build a custom hairline layer that fads of into your main hair mesh to have that separate tuning and control over the hairline. Unless you already have ?
Maybe some more frizz layers would help. Since braided hair strands usualy break off as time goes on creating that frizzy look, plus its pretty hard to have all those hair strands braided so neatly.
![](https://www.cyberradiance.com/hairfarm/forum/http://www.7photographyquestions.com/images/28/girl_with_braided_hair.jpg)
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- Beta Tester
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Re: Zeh'nita - a Na'vi girl
Thanks Lee..I'd love all help with lighting .
Thank u Jukkat .. Even i kinda liked it. I love doing facial expression modeling![Smile :)](./images/smilies/icon_e_smile.gif)
Thanks Mike. I just got lazy when it came this far. Thats a very good example you've posted and its tempting to start on it again. Wil surely work on it.![Thumbs Up :ok:](./images/smilies/thumbsup.gif)
![Idea :idea:](./images/smilies/icon_idea.gif)
Thank u Jukkat .. Even i kinda liked it. I love doing facial expression modeling
![Smile :)](./images/smilies/icon_e_smile.gif)
Thanks Mike. I just got lazy when it came this far. Thats a very good example you've posted and its tempting to start on it again. Wil surely work on it.
![Thumbs Up :ok:](./images/smilies/thumbsup.gif)
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- Beta Tester
- Posts: 428
- Joined: Mon Oct 26, 2009 9:38 pm
- Full Name: Anish Mohan
- Company/Affiliation: FAT BALLOON ANIMATIONS
- Job Title/Position: 3d Art Lead
- Location: India
- Contact:
Re: Zeh'nita - a Na'vi girl
Been a little busy thru the week..
Got some time today and I just added another hairfarm object - a sprite![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
1st post updated with the latest update..
Each render is a realisation that there is a lot more to learn and perfect !!![Dead xx(](./images/smilies/icon_smile_dead.gif)
Got some time today and I just added another hairfarm object - a sprite
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
1st post updated with the latest update..
Each render is a realisation that there is a lot more to learn and perfect !!
![Dead xx(](./images/smilies/icon_smile_dead.gif)