A head :)
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A head :)
l! I take a little break of my Conan to do a new head model and try modre the sss2 in vray,
Here is some begeinning ont he texturing and some render test, again done with Vray sss2.
I had redone new eyes more physically correct then the one I had before.
So I will add more details to the bump map on some places and I will continue the diffuse map, the diffe map is done 80% by hand and the bump map is done 100 % by hand, I did not start using photo.. I did all the skin pore in zbrush then use it as a bump and I will tweak more .
so , here are some preview, more to come soon with hairs and all the good stuff. I did the eybrows in 10 min with hairfarm, so mazaing that hairfarm hehe
Cem, I have a request, can you add please a link tickness to length option? So the longest hairs are at 100% and the msaller one have a smaller radius, like it have in hair and fur in max?
Would be cool for eyelash etc.
more to come soon
Here is some begeinning ont he texturing and some render test, again done with Vray sss2.
I had redone new eyes more physically correct then the one I had before.
So I will add more details to the bump map on some places and I will continue the diffuse map, the diffe map is done 80% by hand and the bump map is done 100 % by hand, I did not start using photo.. I did all the skin pore in zbrush then use it as a bump and I will tweak more .
so , here are some preview, more to come soon with hairs and all the good stuff. I did the eybrows in 10 min with hairfarm, so mazaing that hairfarm hehe
Cem, I have a request, can you add please a link tickness to length option? So the longest hairs are at 100% and the msaller one have a smaller radius, like it have in hair and fur in max?
Would be cool for eyelash etc.
more to come soon
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- montage_etst_photoshop.jpg (1.03 MiB) Viewed 64806 times
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Re: A head :)
The character looks great! I'm looking forward to seeing more.
I'll see what I can do about hair thickness.
I'll see what I can do about hair thickness.
Cem Yuksel - Developer
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Re: A head :)
Wow Bigguns, that is simply stunning work. I think this is the best example of vray skin that I've seen, so wow, great job!
I'm really impressed, your work is awesome.
Regards,
Joe
I'm really impressed, your work is awesome.
Regards,
Joe
Joseph R Saltzman
Managing Director
3DTutorial.com
Managing Director
3DTutorial.com
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Re: A head :)
Amazing Bigguns ! !! excellent vray skin ! Cant wait to see the hair job
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Re: A head :)
that is awesome shading!
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Re: A head :)
Hi all! Thank you very much for your kind comments
Here is an update, and yes I will remove the hairs in the texture today haha it's about time .
Here are the eyebrows , I made them with amazin hairfarm , convert them to poly and render them , I had to put the aa of vray very hight to get it not too much jagged... and it tkae age to render, will see if I render them in pass odr final render.
So here is a test with a single light, just to see how the skin shader react without hdri and sylight.
anyway, here it is
Here is an update, and yes I will remove the hairs in the texture today haha it's about time .
Here are the eyebrows , I made them with amazin hairfarm , convert them to poly and render them , I had to put the aa of vray very hight to get it not too much jagged... and it tkae age to render, will see if I render them in pass odr final render.
So here is a test with a single light, just to see how the skin shader react without hdri and sylight.
anyway, here it is
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Re: A head :)
Stunning again! The skin and the eyes are just extreme ..esp the dispersion and scatter effect that is on display on the right (just under biguns wip 2010). Very convincing!!
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Re: A head :)
looks very realistic... any chance you'd be willing to share those shader settings?
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Re: A head :)
Great work ! vray skin is very powerfull !
how did you done the eye, they are perfect !
how did you done the eye, they are perfect !
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Re: A head :)
Hi all! and thank's for the comments
here is an update, I used hairfarm on the cloths, for the little hairs and dust and on his face, the eyebrows look bad because I rendered them as polygon, I will soon rerender tehm with hairfarm and comp them too, and I will try to get hyper real hair ;l gonna be hard to macht the rest.. will see
here is an update, I used hairfarm on the cloths, for the little hairs and dust and on his face, the eyebrows look bad because I rendered them as polygon, I will soon rerender tehm with hairfarm and comp them too, and I will try to get hyper real hair ;l gonna be hard to macht the rest.. will see
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Re: A head :)
here is an update
I'm kind of bored of that model right now, don't know if I will put more hair on him ;l maybe I will try a short haircut,something fast to do. but for now, it's that.
I'm kind of bored of that model right now, don't know if I will put more hair on him ;l maybe I will try a short haircut,something fast to do. but for now, it's that.
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Re: A head :)
He looks very realistic. I can see that Hair Farm is used all over the image (like tiny threads on the shirt and facial hair), but it's all hidden, as they are so nicely put together.
Creating a hair model that would match this level of realism can be challenging even with Hair Farm. I would very much like to see your progress, if you decide to give it a shot.
Creating a hair model that would match this level of realism can be challenging even with Hair Farm. I would very much like to see your progress, if you decide to give it a shot.
Cem Yuksel - Developer
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Re: A head :)
A gift for you Cem I just post it today, I will probably tweak it a bit more and adding a little beard under his mouht.
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Re: A head :)
This is awesome!
Do you have Speed Up on by any chance? If you do, please try setting it to "Lights and Shadows Only." This should give you better shading results.
Do you have Speed Up on by any chance? If you do, please try setting it to "Lights and Shadows Only." This should give you better shading results.
Cem Yuksel - Developer
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Re: A head :)
Hi Cem, here an uptade, much better I was working in gamma 2.2 and it was like washing out everythnig ,look much better in gamma 1 for hair. I also tweak them.
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Re: A head :)
WOW! I don't know what to say, Luc. I thought modeling realistic hair could be challenging. Turns out that it wasn't so challenging for you after all.
Cem Yuksel - Developer
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Re: A head :)
haha, I think you have something new to put into the gallery
I will add a little beard under his mouth today and I'll post it again
I will add a little beard under his mouth today and I'll post it again
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Re: A head :)
I'd already sent you an email requesting permission for putting this image to the gallery.Bigguns wrote:haha, I think you have something new to put into the gallery
I will add a little beard under his mouth today and I'll post it again
I'll wait for the beard, then.
Cem Yuksel - Developer