Testing Hairfarm with Vray
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- Posts: 23
- Joined: Mon Dec 02, 2013 3:33 pm
- Full Name: jerome gonsolin
- Company/Affiliation: gonsolin3D
- Job Title/Position: architect
Testing Hairfarm with Vray
Well, my first post in showcase section...
I'm glad to See very talented artists publishing in this section: Lee Perry Smith, Dany garçia, Luc Bégin... and a lot of great people. Thank you all: your works quality is a constant inspiration for me !
In my case, I'm Just begining publishing some Vray workflow Test so please don't be rude
I used the - Girl on a Chair from Alexander Tom - model provided in example. I hope it don't have any copyright or something like this unless Cem may Erase this post if any problem occurs with the author of the scene...
![Image](http://img12.imageshack.us/img12/2365/3r3g.jpg)
I only tweaked out a bit the hair and the materials in order to achieve something realistic.
I spent some time on the skin shader and i can't wait for vray 3.0 and it's Skin shader to show up to test the possibilities.
Still a lot of work and toons of tips and tricks for me to learn to give a better look at the hair...
Actually i don't find if there's a way to set the "interpolation" of the guides ? (number of segments) because in some parts the hair look too straight and would benefit more intermediate points...
Any ideas ?
Comments & suggestions are welcome: Help me to progress with Hairfarm!
I'm glad to See very talented artists publishing in this section: Lee Perry Smith, Dany garçia, Luc Bégin... and a lot of great people. Thank you all: your works quality is a constant inspiration for me !
In my case, I'm Just begining publishing some Vray workflow Test so please don't be rude
![Wink ;)](./images/smilies/icon_e_wink.gif)
I used the - Girl on a Chair from Alexander Tom - model provided in example. I hope it don't have any copyright or something like this unless Cem may Erase this post if any problem occurs with the author of the scene...
![Image](http://img12.imageshack.us/img12/2365/3r3g.jpg)
I only tweaked out a bit the hair and the materials in order to achieve something realistic.
I spent some time on the skin shader and i can't wait for vray 3.0 and it's Skin shader to show up to test the possibilities.
Still a lot of work and toons of tips and tricks for me to learn to give a better look at the hair...
Actually i don't find if there's a way to set the "interpolation" of the guides ? (number of segments) because in some parts the hair look too straight and would benefit more intermediate points...
Any ideas ?
Comments & suggestions are welcome: Help me to progress with Hairfarm!