Bond, James Bond ?
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- Full Name: Luc Bégin
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Bond, James Bond ?
Hi all,
here's my latest project, intented to be ultra realist
It's Daniel Craig, from casino Royale, wich is my preferrer James Bond.
I will do all the hairs in Hairfarm of course
I also did a custom Vray Hairshader wich react more realisticly then the vray hair mtl, I found the vray hair mtl not so realistic for blond or light hair, so I did mine, wich look more real I found
the test n with the eyebrows is done with hair and fur.. I will redo it in hairfarm of course, just that for now I have a problem with my license of hairfarm, waiting for you Cem to fix it
here's my latest project, intented to be ultra realist
It's Daniel Craig, from casino Royale, wich is my preferrer James Bond.
I will do all the hairs in Hairfarm of course
I also did a custom Vray Hairshader wich react more realisticly then the vray hair mtl, I found the vray hair mtl not so realistic for blond or light hair, so I did mine, wich look more real I found
the test n with the eyebrows is done with hair and fur.. I will redo it in hairfarm of course, just that for now I have a problem with my license of hairfarm, waiting for you Cem to fix it
- Attachments
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- skin shader avec reflection 219 S.jpg (519.14 KiB) Viewed 135788 times
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- red hair301.jpg (671.31 KiB) Viewed 142553 times
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- zbrush screencap 17.jpg (462.34 KiB) Viewed 142553 times
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- zbrush screencap 16.jpg (441.85 KiB) Viewed 142553 times
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- red hair297.jpg (235.04 KiB) Viewed 142553 times
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- red hair296.jpg (220.25 KiB) Viewed 142553 times
Last edited by Bigguns on Wed Sep 25, 2013 8:15 pm, edited 2 times in total.
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Re: Bond, James Bond ?
Excellent stuff ! Loving the resemblance and work on the skin pores!
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Re: Bond, James Bond ?
The likeness is spot-on. And those skin pores! O_o
freelance animation, illustration, scripting, lego: http://www.superrune.com
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Re: Bond, James Bond ?
Fantastic model
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Re: Bond, James Bond ?
hey thank's all
Took a break of it for a week..
I did started the texturing process, at least only the diffuse for now. I would say it's half way done, 50%, I need to tweak a lot more the eyes region( need to install mudbox to paint on the model.. in photoshop it's hard to place things where you want them,especially around the eyes!..) I need also to add lots of small details like black point,acnea,irritations etc. etc..
I'm struggling a bit with his true skin color and eyes color.. look different on each pics lol. And for his skin, I feel like they used some tan solution on him for Casino, to gave him a nice golden tan, but I'm not sure his true skin color is that yellow.. on other pics look more normal skin tone.. anyone knows the answer?
The lacrymal gland will be redone, it's still the old fugly one, and I added quickly a liquid around the eyes, it will be better redone too, even the eyes socket is not finished, do not fit perfectly the eyes etc, I will do that later,etc.
So my base scene is in Vray, but I did a quick convertion over Mentalray to compare with Vray and it look quite good.. but so much details wiped out cause of that crappy lightmap.. can't wait for the next sss2, it will be light mp free and layerable, so I will be able to build it as I want let's say 2 layers of reflection (no spec..) will have control over the reflection bump etc..
And in the light of some test render with the diffuse texture, I will have to redo a pass over sculpt for some details to come out more,etc,
By the way, antialiasing is very low on these test, ti's why the eyelash suck, and the shader on them suck too lol . I will use pt-hair in a near futur to test it out..
I will post later some Vray render.
Took a break of it for a week..
I did started the texturing process, at least only the diffuse for now. I would say it's half way done, 50%, I need to tweak a lot more the eyes region( need to install mudbox to paint on the model.. in photoshop it's hard to place things where you want them,especially around the eyes!..) I need also to add lots of small details like black point,acnea,irritations etc. etc..
I'm struggling a bit with his true skin color and eyes color.. look different on each pics lol. And for his skin, I feel like they used some tan solution on him for Casino, to gave him a nice golden tan, but I'm not sure his true skin color is that yellow.. on other pics look more normal skin tone.. anyone knows the answer?
The lacrymal gland will be redone, it's still the old fugly one, and I added quickly a liquid around the eyes, it will be better redone too, even the eyes socket is not finished, do not fit perfectly the eyes etc, I will do that later,etc.
So my base scene is in Vray, but I did a quick convertion over Mentalray to compare with Vray and it look quite good.. but so much details wiped out cause of that crappy lightmap.. can't wait for the next sss2, it will be light mp free and layerable, so I will be able to build it as I want let's say 2 layers of reflection (no spec..) will have control over the reflection bump etc..
And in the light of some test render with the diffuse texture, I will have to redo a pass over sculpt for some details to come out more,etc,
By the way, antialiasing is very low on these test, ti's why the eyelash suck, and the shader on them suck too lol . I will use pt-hair in a near futur to test it out..
I will post later some Vray render.
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Re: Bond, James Bond ?
So here's a test I did yesterday, and today I did some render shot with my custom Vray hair shader, I did not used the Vray Hair shader I found it work not good on light hairs..
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- red hair706.jpg (122.97 KiB) Viewed 142071 times
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- red hair708.jpg (113.16 KiB) Viewed 142071 times
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Re: Bond, James Bond ?
Good stuff!
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Re: Bond, James Bond ?
Hey guys this thread is not dead! Craig is back ! haha
I took a needed brake of it for a while.. after having so much annoying and time lost on hair and fur pure crap in 3dsmax...(yes it was hair and fur not hair far on the older renders) I had bugs like, when rendering the hairs as geometry,the shader was not changing on the hairs..even if I changed it, and it was rendering way too much dark, a lot of problems with the shading cause of this.. and sometimes hairs disapears for no reasons.. and you can't have a predictable result with that crap.. Cannot achieve something realisitic out of it.. the hairs generation is extremely crappy.. like 10 hairs really close.. then a big hole lol.. what a P.O.S. ... ok, my frustration is out now haha.
Other problems I have, my ztl tool of craig, the latest, won't open anymore for no reason.. and I have a silly bug with Vray sss scatter group when I do something..special let's say haha but I need it for better..everything.. anyway, the latest is the less problematic of all, I will just merge in a new scene and it should be good.
SO lol, I redid all the hairs,eyebrows...anything that is hairs lol with HAIRFARM!
And now, no more problems Was quite hard though to get that hair cut.. I had experimented new ways of working with the hairmesh brush, adding gravity modifier abusively, with push out,with cluster, kink,etc all controlled by maps..
but at least it's better then what I got with hair and fur.. and especially on the side, I'll post a side render once it's rendered, let's say tomorrow. hairs are still not finish though and already a bit more improved then now but it's close to completion. I'll add a bit more facial hairs,finish to do final tweak on the eyebrows etc. And after the cloths, of course and some minor tweak here and there.. and I rigged the head quickly so I can turn it a bit to make it less static,etc.
so here's an update guys, hope you like it. It's not the best lighting though, 2 points lights, that create strong highlights but hey, it's to see well the hairs here so it's ok haha.
and some images of comparaison with hair and fur and hairffarm etc
here's an older render with better shading on the eyeborws
and here a comparaison between what I had with hair and fur,... and what I have now with hairfarm.. lol
but the hair and fur in dark is the one rendered as geometry, and the hairs got thinner that's also why it's less dense, so here's an other pic to show how it was in mrprime, less bad but still bad and you can see there is still holes..:
I took a needed brake of it for a while.. after having so much annoying and time lost on hair and fur pure crap in 3dsmax...(yes it was hair and fur not hair far on the older renders) I had bugs like, when rendering the hairs as geometry,the shader was not changing on the hairs..even if I changed it, and it was rendering way too much dark, a lot of problems with the shading cause of this.. and sometimes hairs disapears for no reasons.. and you can't have a predictable result with that crap.. Cannot achieve something realisitic out of it.. the hairs generation is extremely crappy.. like 10 hairs really close.. then a big hole lol.. what a P.O.S. ... ok, my frustration is out now haha.
Other problems I have, my ztl tool of craig, the latest, won't open anymore for no reason.. and I have a silly bug with Vray sss scatter group when I do something..special let's say haha but I need it for better..everything.. anyway, the latest is the less problematic of all, I will just merge in a new scene and it should be good.
SO lol, I redid all the hairs,eyebrows...anything that is hairs lol with HAIRFARM!
And now, no more problems Was quite hard though to get that hair cut.. I had experimented new ways of working with the hairmesh brush, adding gravity modifier abusively, with push out,with cluster, kink,etc all controlled by maps..
but at least it's better then what I got with hair and fur.. and especially on the side, I'll post a side render once it's rendered, let's say tomorrow. hairs are still not finish though and already a bit more improved then now but it's close to completion. I'll add a bit more facial hairs,finish to do final tweak on the eyebrows etc. And after the cloths, of course and some minor tweak here and there.. and I rigged the head quickly so I can turn it a bit to make it less static,etc.
so here's an update guys, hope you like it. It's not the best lighting though, 2 points lights, that create strong highlights but hey, it's to see well the hairs here so it's ok haha.
and some images of comparaison with hair and fur and hairffarm etc
here's an older render with better shading on the eyeborws
and here a comparaison between what I had with hair and fur,... and what I have now with hairfarm.. lol
but the hair and fur in dark is the one rendered as geometry, and the hairs got thinner that's also why it's less dense, so here's an other pic to show how it was in mrprime, less bad but still bad and you can see there is still holes..:
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Re: Bond, James Bond ?
Hi all,
an other lighting, and I played with the contrast and saturation in photoshop, it was lit with a bluish tinted light...
How do you find it? I think I prefer this lighting( I flushed the hdri and added lights instead), I'm making some little change and will post an other render maybe tomorrow
an other lighting, and I played with the contrast and saturation in photoshop, it was lit with a bluish tinted light...
How do you find it? I think I prefer this lighting( I flushed the hdri and added lights instead), I'm making some little change and will post an other render maybe tomorrow
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Re: Bond, James Bond ?
Hi there, here is some update render test, cloths still not done just dummy's for now
hope you like it, more to come
hope you like it, more to come
- Attachments
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- skin shader avec reflection 291s.jpg (136.27 KiB) Viewed 135302 times
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- skin shader avec reflection 292 v8 Sm.jpg (519.8 KiB) Viewed 135302 times
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- skin shader avec reflection 321 s.jpg (428.71 KiB) Viewed 135302 times
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- skin shader avec reflection 331s c.jpg (547.26 KiB) Viewed 135302 times
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Re: Bond, James Bond ?
Fantastic !
So realisitic !
Bravo Luc !
Would you mind to share your Custom Vray hair material ? and maybe your light settings ?
What about render times please ?
Thanks in advance... See you!
So realisitic !
Bravo Luc !
Would you mind to share your Custom Vray hair material ? and maybe your light settings ?
What about render times please ?
Thanks in advance... See you!
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Re: Bond, James Bond ?
Hi Gonsolin,
Thank you
It's really slow to render, since I have displacement, hairs ,shadow etc hairs are rendered as geometry wich is even slower, (It's about 3h and a half to 5 h for a 2k height render) but I like the result. sadly I will not share my hairs shader, it's a custom one and I spended a lot of time to develop it, but you can use the Vray one still not bad with a few tweaks.
Here's a new one
Thank you
It's really slow to render, since I have displacement, hairs ,shadow etc hairs are rendered as geometry wich is even slower, (It's about 3h and a half to 5 h for a 2k height render) but I like the result. sadly I will not share my hairs shader, it's a custom one and I spended a lot of time to develop it, but you can use the Vray one still not bad with a few tweaks.
Here's a new one
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Re: Bond, James Bond ?
Wow! That's a joy to the eyes!!! Great work and amazing hair job!
__________________________________________
www.strob.net
I did a lot of FX work for this short: I, Pet Goat II
Another clip I created all 3D for: Iron Baby
Iron Baby tutorial videos
Iron Baby model and whole scene now on Turbosquid!
www.strob.net
I did a lot of FX work for this short: I, Pet Goat II
Another clip I created all 3D for: Iron Baby
Iron Baby tutorial videos
Iron Baby model and whole scene now on Turbosquid!
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Re: Bond, James Bond ?
By the way your website is down lucbegin.com.. too sad. And I went to see Bigguns.com, but it doesn't look like it's the same bigguns...
__________________________________________
www.strob.net
I did a lot of FX work for this short: I, Pet Goat II
Another clip I created all 3D for: Iron Baby
Iron Baby tutorial videos
Iron Baby model and whole scene now on Turbosquid!
www.strob.net
I did a lot of FX work for this short: I, Pet Goat II
Another clip I created all 3D for: Iron Baby
Iron Baby tutorial videos
Iron Baby model and whole scene now on Turbosquid!
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Re: Bond, James Bond ?
than'ks man
Yeah my website is down, but a new one is on the way and the domain name will change, I will update infos when it's ready
Yeah my website is down, but a new one is on the way and the domain name will change, I will update infos when it's ready