Search found 224 matches
- Thu Mar 04, 2010 12:28 pm
- Forum: Showcase
- Topic: Parmareggio 2010 - commercial
- Replies: 15
- Views: 32866
Re: Parmareggio 2010 - commercial
Very nice!
Great work with fur, too!
Thanks for posting it here. I've been looking forward to showing this work to other users ever since you sent me the previews.
Great work with fur, too!
Thanks for posting it here. I've been looking forward to showing this work to other users ever since you sent me the previews.
- Wed Mar 03, 2010 5:53 pm
- Forum: Showcase
- Topic: Faking the GI
- Replies: 3
- Views: 18073
Re: Faking the GI
The problem with hair and GI is that hair does not *block* GI. However, it receives GI illumination. As a result hair gets illuminated a little too much especially at the roots. You can easily fake this effect for short hair by using a gradient map for making hair roots darker.
Re: Sheep
Creating simple collision objects is always a good idea.
By the way, you can improve the collisions by increasing the "subdiv" parameter. It would make the collision computation slower, but more accurate.
By the way, you can improve the collisions by increasing the "subdiv" parameter. It would make the collision computation slower, but more accurate.
Re: Sheep
Self intersection of hair mesh is not such a big deal. It would affect the behavior of hair-hair interactions in the sense that hair-hair interactions wouldn't try to resolve self-intersections, if they exist in the un-simulated hair mesh. Intersections of the hair mesh will colliding object, on the...
Re: Sheep
I'm having some jittery simulations on parts of the sheep. You can see it around the ear at the end. Cem, any suggestions to settings I could tweak to remove them? It seems like a collision problem. It appears that the ears are intersecting with your hair mesh volume. Try to avoid that. Also, you d...
Re: Fire
It looks great, Lee!
How did you handle the depth of field? It looks very natural.
How did you handle the depth of field? It looks very natural.
- Sat Jan 23, 2010 12:19 pm
- Forum: Showcase
- Topic: A Hair art
- Replies: 2
- Views: 12325
Re: A Hair art
Very interesting work, Anish.
It shows how well one can control the shape of the hair model with Hair Farm.
It shows how well one can control the shape of the hair model with Hair Farm.
- Sat Jan 09, 2010 11:40 am
- Forum: Showcase
- Topic: Feather shading and the Hair Direction on Poly modifier
- Replies: 8
- Views: 27195
Re: Feather shading and the Hair Direction on Poly modifier
Here is the modifier stack I used: modlist.gif All modifiers except for "Hair Direction on Poly" and "Unwrap UVW" are just for modeling the plane, to give it the shape shown in my first post. Hair Direction on Poly is using UVW channel 2 (channel 1 is reserved for the feather tex...
- Fri Jan 08, 2010 5:35 pm
- Forum: Showcase
- Topic: Feather shading and the Hair Direction on Poly modifier
- Replies: 8
- Views: 27195
Feather shading and the Hair Direction on Poly modifier
Perhaps the best way of modeling a feather would be to model it properly with actual strands. However, if you are going to have tens of thousands of them on a character, it might be a good idea to use a transparent texture on a flat plane to represent each feather instead of modeling them all with g...
- Wed Jan 06, 2010 2:29 pm
- Forum: Showcase
- Topic: Weird Science II: The Temp [MILD NUDITY]
- Replies: 14
- Views: 29121
Re: Weird Science II: The Temp (MILD NUDITY)
I renamed the topic, instead of your "NSFW" warning I wrote "MILD NUDITY," which should be enough for now. I'll try to modify the forum code when I get a chance such that topics with nudity can be better identified somehow.
- Tue Jan 05, 2010 6:31 pm
- Forum: Showcase
- Topic: Weird Science II: The Temp [MILD NUDITY]
- Replies: 14
- Views: 29121
Re: Weird Science II: The Temp
It looks absolutely great! :ok: There are two things I noticed: - I see a lot of holes and empty areas in between hair clumps (separate extrusions). Are you going to add some strands there? - Not all clumps go towards the ponytail. Some of them end up a little above the ponytail. As a result the pon...
- Mon Jan 04, 2010 1:15 pm
- Forum: Showcase
- Topic: Weird Science II: The Temp [MILD NUDITY]
- Replies: 14
- Views: 29121
Re: Weird Science II: The Temp
Great work, Lee! I'm looking forward to see the finished model.
Re: Selena
Very nice! Now it's done.
- Fri Dec 18, 2009 12:13 am
- Forum: Showcase
- Topic: Waddabich [NUDITY]
- Replies: 14
- Views: 31086
Re: Waddabich
Wow! This is very impressive!
Re: Selena
Hi Nicolas, it looks great already! The hair roots seem really natural to me. If you can improve the tips a little bit, you can make this a perfect hairstyle.
Thanks for the comments about Hair Farm.
Thanks for the comments about Hair Farm.
Re: Vedant
Nice work, Anish! Loved it!
Thanks! It's actually on Saturday.anishmations wrote:BTW Today is Cem's Presentation at Siggraph! Lets all wish him ALL THE VERY BEST !
Re: Nexus 7
Hey Lee, these are awesome! You did it again!
- Fri Dec 04, 2009 11:30 am
- Forum: Showcase
- Topic: Cartoon Baby Girl
- Replies: 6
- Views: 33476
Re: Cartoon Baby Girl
Nice work Anish! Here is what I would recommend: you have four visibly separate groups of hairs, I think it would be better to simulate them separately, so that you can better adjust the parameters. Right now, the pig tails look fine, the bangs are too stiff and the rest of the hairs are stiff down ...
- Wed Dec 02, 2009 11:34 pm
- Forum: Showcase
- Topic: Hair Meshes in SIGGRAPH Asia 2009
- Replies: 5
- Views: 16890
Re: Hair Meshes in SIGGRAPH Asia 2009
Siggraph presentation videos are sold as DVDs. You can also purchase presentations one by one if you like. Here is the link: http://encore.siggraph.org/ Also ACM (the organization behind SIGGRAPH) puts them online to their Digital Library. However, they don't do it every year and access to ACM Digit...
- Wed Dec 02, 2009 1:46 am
- Forum: Showcase
- Topic: Hair Meshes in SIGGRAPH Asia 2009
- Replies: 5
- Views: 16890
Hair Meshes in SIGGRAPH Asia 2009
I will present our " Hair Meshes " paper in the Technical Papers session of SIGGRAPH Asia 2009 on December 19th. For those of you who are not really familiar with academic research in CG, SIGGRAPH Asia is one of the most prestigious conferences in whole computer graphics. They accept only ...